By Jennifer Colegrove – Director, Display Technologies, DisplaySearch
While much of the buzz around 3D this year has been focused on TVs requiring shutter glasses, there is tremendous growth potential for small/medium 3D displays in applications such as mobile phones, cameras and picture frames. DisplaySearch forecasts these and other applications could grow from less than $10 million in 2009 to over $1 billion in 2018.
A good example of the potential for small 3D displays is Nintendo’s announcement of the 3DS (likely a temporary name), a 3D upgrade of their DS. It will be demonstrated at the E3 video game trade show in June, and will be available by early 2011.
The Nintendo 3DS will use an auto-stereoscopic display, which means no glasses are needed to see the 3D effect. There are several ways to implement 3D in an auto-stereoscopic display, including parallax barrier, lenticular, backlight directional (Fujifilm is using this in their 3D digital camera), and stacking two TFT displays (such as from PureDepth). While Nintendo has not disclosed what type of 3D display technology it is using, it is likely to be parallax barrier, since its display suppliers, Hitachi and Sharp, use this approach. Hitachi released a 3D mobile phone in 2009, and Sharp has used parallax barrier 3D displays on notebook PCs since 2003.
Figure 1: Still from Video Demonstrating 3DS

Source: http://www.youtube.com/watch?v=6c5sTXfo_c0
Nintendo’s DS series have been the leading portable game devices since their initial release in 2004, selling about 30 million units every year. However, Nintendo has competition from other devices such as Sony’s PlayStation Portable, as well as Apple’s iPhone. Implementing 3D is one way Nintendo can differentiate itself from this competition.




